Living Spycraft MRD V1.7: Rules

2002 · Sourcebook (rules/options to enhance play)

Living Spycraft MRD V1.7: Rules

A rules guide for creating agents and participating in Living Spycraft events. Adventures, called serials, follow the RPGA format as single-round four-hour or two-round eight-hour events. Players prepare an agent sheet, career dossier, and any additional documents required by their agent’s history, while judges use the guidance to run events.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.