Lock, Stock, and Three Smoking Souls

2005 · Scenario / Adventure / Module

Lock, Stock, and Three Smoking Souls

An adventure for six starting scions, set in modern Richmond upon Thames. Reborn dragons reunite as they recover memories of their past lives, their ancient failure, and the feud that divided their brood. Their original task involves the Soul Box, a powerful artifact now held by Damian Locke of the Gehenna Consortium. The scenario guides the group through an attempt to reclaim the box and complete the task left unfinished across many reincarnations. It can be played as a convention adventure or as the opening of a campaign, with a tone ranging from tongue-in-cheek to serious.

Players
0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

About the game

Expansion for

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Game facts (players, playing time, age, credits) from BoardGameGeek.