Lord Karma has Gone Insane

2005 · Scenario / Adventure / Module

Lord Karma has Gone Insane

Lord Karma's court discovers that he has begun babbling unintelligibly and can no longer understand even simple things. The players embark on a mission through the Dreamlands to find the only thing that can save him. This one-shot Call of Cthulhu adventure is designed for five players and includes pre-generated characters for a single session.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.