Lost Telepaths

1986 · Sourcebook (rules/options to enhance play)

Lost Telepaths

The crew of the Astra awakens after centuries adrift and discovers that the ship has arrived far from its intended destination. Captain Kashmere and the surviving bridge crew must uncover what went wrong and contend with the dangers of an unknown world. The adventures include exploring an ancient tomb containing a telepathic artifact, investigating rumors of surviving Eugenicists, protecting the warship Prometheus from rival provinces, and completing a gun-running mission against customs officials and the Telepaths.

Scenario / Adventure / ModuleCampaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.