Ludington (Savage Worlds)

2014 · Sourcebook (rules/options to enhance play)

Ludington (Savage Worlds)

After the apocalypse, a cult called the Northern Light maintains the lighthouse at Ludington as a sacred duty. Survivors have built a village in its shadow, using the port as shelter from the surrounding dangers. This post-apocalyptic adventure setting features mutant animals, carnivorous plants, road-blocking bandits, and fish people lurking offshore. It is designed for the Broken Earth setting and can be adapted for other post-apocalyptic campaigns.

Scenario / Adventure / ModulePoint Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Grid-based (uses square terrain for move/combat)

Game facts (players, playing time, age, credits) from BoardGameGeek.