"M" is for "Magic"

2015 · Sourcebook (rules/options to enhance play)

"M" is for "Magic"

This supplement expands superhero campaigns with rules and ideas for magic and mysticism. It details the Magic power across Novice, Adept, and Master degrees, introduces Schools of Magic as qualities, and covers magical devices, the Astral Plane, and creatures such as dragons, elementals, and gargoyles.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.