Mad Rook's Gambit

1987 · Scenario / Adventure / Module

Mad Rook's Gambit

An adventure for 4–6 Legion of Super-Heroes characters, generated using 1,000–2,000 Hero Points. New York lies in ruins, Metropolis burns, and the Labyrinth has been breached as Pulsar Stargrave, Quicksand, and Holdur threaten the heroes. The scenario brings together the Lost City of Atlantis, Krypton’s Scarlet Jungle, ninth-century France, and Nazi Germany, with the Time Trapper playing a possible role. It can be run as a standalone adventure or as the third installment in a four-part series, alongside the Legion of Super-Heroes Sourcebooks I and II.

Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.