
2017 · Horror
Madness At Midnight
Players lead rival cults in Arkham, seeking to summon a Lovecraftian god and bring about the end of the world. Custom action dice determine movement and actions, including activating locations, learning spells, corrupting citizens, upgrading cultists, and fighting opponents. Victory comes from completing sinister plots, defeating investigators, and controlling key locations. As cultists grow more powerful and increasingly mad, the dice become less reliable, making madness both a resource and an obstacle to manage. The first player to reach 13 Victory Points wins.
- Players
- 2–4 best 4
- Playing time
- 60–120 min
- Age
- 12+
- Complexity
- 2.7 / 5
About the game
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
7.0/10
from 1 Ludoya review
Similar games
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











