Mage: The Ascension (2nd Edition)

1995 · Campaign Setting (game world)

Mage: The Ascension (2nd Edition)

Players take the roles of practitioners of magick in a modern, hidden supernatural world where conflicting beliefs shape reality. Characters belong to different traditions and factions that pursue competing agendas while navigating moral choices and personal consequences. Gameplay focuses on narrative roleplaying: players create characters with mystical affinities, develop their personal and group goals, and resolve conflicts using a storyteller-mediated system that emphasizes dramatic choices, metaphysical effects, and the cost of changing reality. Sessions explore ideological conflict, moral ambiguity, and the impact of power on identity.

Complexity
4 / 5
Core Rules (min needed to play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

On Ludoya's tables

Full stats in Ludoya
3
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.