Mage: The Ascension (2nd Edition)

1995 · Core Rules (min needed to play)

Mage: The Ascension (2nd Edition)

Players take the roles of practitioners of magick in a modern, hidden supernatural world where conflicting beliefs shape reality. Characters belong to different traditions and factions that pursue competing agendas while navigating moral choices and personal consequences. Gameplay focuses on narrative roleplaying: players create characters with mystical affinities, develop their personal and group goals, and resolve conflicts using a storyteller-mediated system that emphasizes dramatic choices, metaphysical effects, and the cost of changing reality. Sessions explore ideological conflict, moral ambiguity, and the impact of power on identity.

Players
0
Complexity
4 / 5
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice Pool (Roll multiple dice vs target)Point Based (allocate points to get skills, powers, etc)

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Full stats in Ludoya
3
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.