Mage: The Ascension (Revised Edition)

2000 · Core Rules (min needed to play)

Mage: The Ascension (Revised Edition)

Mages wield magic, science, and faith while competing to define reality and guide humanity toward enlightenment. The mystic Traditions face a technological age and struggle to survive after losing the Ascension War. This edition presents the history of mages in the World of Darkness, updates the Traditions, and expands the rules for Spheres, Resonance, and Paradox. It also details the changes shaping the end of the war and the challenges of the Year of Revelations.

Players
0
Complexity
3.7 / 5
Campaign Setting (game world)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

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Game facts (players, playing time, age, credits) from BoardGameGeek.