Mage: The Awakening

2005 · Core Rules (min needed to play)

Mage: The Awakening

In the modern occult world, a rare few mortals remember their lost birthright: the power of magic. Players create awakened sorcerers, choose their magical paths and orders, and pursue their own kingdoms and mysteries while uncovering the secrets of the World of Darkness. A flexible magic system allows characters to cast nearly any spell imaginable. The book includes rules and setting details for storytelling in the occult world, along with a fully developed Boston setting. Play requires the World of Darkness rulebook.

Players
0
Complexity
4 / 5
Skill Based (buy or gain skills)Race Based (Player Race/Species affects gameplay)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.