Mage: The Awakening Second Edition

2016 · Core Rules (min needed to play)

Mage: The Awakening Second Edition

Humanity lives in the Sleep, unaware of the supernatural forces hidden beneath the world’s surface. Players take the roles of Awakened mages who perceive the Lie and use magic to investigate Mysteries, explore strange realms, and confront ghosts, rival orders, and other dangers. The game provides rules for creating mages, their allies, Paths, Orders, and free-form spells. It includes settings and central Mysteries from locations such as Los Angeles and Salamanca, along with descriptions of places ranging from the Lower Depths to the Emanation Realms.

Players
0
Complexity
5 / 5
Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)Dice Pool (Roll multiple dice vs target)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.