Mage: The Sorcerers Crusade

1998 · Core Rules (min needed to play)

Mage: The Sorcerers Crusade

Set during the Renaissance, the game depicts the early Ascension War, as mystics, scholars, visionaries, and monster-slayers struggle to shape the future through magick or Reason. Players portray magi aligned with rival factions, pursuing hidden Mysteries amid religious conflict, political upheaval, and supernatural dangers. Their choices and adventures determine whether ancient traditions endure, the modern world takes form, or both are consumed by the Scourge.

Players
0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.