Magi-Nation Duel

2000 · Card Game

Magi-Nation Duel

Players take the roles of Magi who siphon power to summon and command Dream Creatures in card-based battles. Instead of dedicated resource cards, players generate magical power by tapping their Magi or sacrificing their creatures to pay for attacks and card plays, forcing trade-offs between board presence and burst options. Decks contain creature cards, spells and technique effects; rounds resolve through combat and resource management as players balance maintaining forces with fueling larger plays. Starter sets include required counters, a six-sided die, reference aids and a play mat for organized play.

Players
2–4 best 2
Playing time
60 min
Age
10+
Complexity
2.7 / 5
FantasyCollectible ComponentsVariable Player PowersHand ManagementPlayer Elimination

Game facts (players, playing time, age, credits) from BoardGameGeek.