
2000 · Card Game
Magi-Nation Duel
Players take the roles of Magi who siphon power to summon and command Dream Creatures in card-based battles. Instead of dedicated resource cards, players generate magical power by tapping their Magi or sacrificing their creatures to pay for attacks and card plays, forcing trade-offs between board presence and burst options. Decks contain creature cards, spells and technique effects; rounds resolve through combat and resource management as players balance maintaining forces with fueling larger plays. Starter sets include required counters, a six-sided die, reference aids and a play mat for organized play.
- Players
- 2–4 best 2
- Playing time
- 60 min
- Age
- 10+
- Complexity
- 2.7 / 5
FantasyCollectible ComponentsVariable Player PowersHand ManagementPlayer Elimination
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.