Magic & Flintlock

2014 · Sourcebook (rules/options to enhance play)

Magic & Flintlock

An art-free d100 roleplaying game set in a Renaissance-inspired world of magic, firearms, and sailing. It expands familiar Renaissance rules with characteristic-based movement, a new Spirit attribute, revised systems for divine and sorcery magic, magic items, ships, and an expanded bestiary drawing from several fantasy traditions. The book provides a complete ruleset for play, including character abilities, combat, magic, equipment, creatures, and other content needed to run adventures without additional core books.

Players
0
Alternate Rules (Variant Core Rules)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.