
2014 · Sourcebook (rules/options to enhance play)
Magic & Flintlock
An art-free d100 roleplaying game set in a Renaissance-inspired world of magic, firearms, and sailing. It expands familiar Renaissance rules with characteristic-based movement, a new Spirit attribute, revised systems for divine and sorcery magic, magic items, ships, and an expanded bestiary drawing from several fantasy traditions. The book provides a complete ruleset for play, including character abilities, combat, magic, equipment, creatures, and other content needed to run adventures without additional core books.
- Players
- 0
Alternate Rules (Variant Core Rules)Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)
About the game
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
