
1997 · Sourcebook (rules/options to enhance play)
Magic & Mysticism: The Dark Continent
This roleplaying supplement follows an expedition into darkest Africa in search of the missing anthropologist Dr. Adrian Braidthwaite, who was researching shamanistic and spiritual phenomena. It introduces magical and mystical forces for pulp adventure campaigns inspired by Indiana Jones. The book covers three forms of magic: shamanism, which calls and controls spirits; witchcraft, which carries a price; and sorcery, which uses deadly forces against enemies. It also provides guidance for creating characters capable of wielding these powers.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

