Magic Hill

2001 · Racing

Magic Hill

Players take the role of wizards, each controlling five goblins racing to reach the top of a five-tier, three-dimensional magic mountain. On a turn, numbered cards determine which goblin moves and how far it travels. Goblins climb by landing on top of other goblins. Event tiles can help or hinder their progress, while magic stones increase the number of cards in hand.

Players
2–5 best 3
Playing time
30 min
Age
8+
Complexity
1.6 / 5
5.2 on LudoyaFantasyCard GameMemory

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5.2/10

from 1 Ludoya review

  • Tom5.2

    Much better than it first appeared - see my review for more details.

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Game facts (players, playing time, age, credits) from BoardGameGeek.