Magic in the Shadows

1999 · Sourcebook (rules/options to enhance play)

Magic in the Shadows

This sourcebook expands the magic rules for the Shadowrun roleplaying game. It introduces new magical paths, metamagic techniques, totems, and more than 75 spells, along with rules for designing spells, enchanting items, summoning spirits, divination, and astral quests. Gamemasters receive additional rules for initiation, spirits, astral security, magical threats, and other aspects of the setting’s magical world.

Players
0
Complexity
3.3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.