Magic of Eberron

2005 · Sourcebook (rules/options to enhance play)

Magic of Eberron

This sourcebook explores the magical traditions and eldritch wonders of Eberron, from the ancient arts of dragons, giants, and elves to the practices of modern Khorvaire. It provides new arcane and divine spells, feats, prestige classes, magic items, artificer options and infusions, along with material on dragon totem magic, daelkyr experiments, elemental binding, and other forms of magic.

Complexity
2.5 / 5
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.