Magic of the Young Kingdoms

2008 · Sourcebook (rules/options to enhance play)

Magic of the Young Kingdoms

This fantasy roleplaying supplement expands the setting with new runes, summoning spells, and guidance for working with powerful demons. It details the Elemental Paths and provides descriptions and locations of ancient texts containing magical secrets. The book also covers necromancy, including its procedures and dangers, along with advice for navigating dream worlds. Its material focuses on powerful magic and the risks involved in using it.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.