Magic: The Gathering – Alliances

1996 · Fighting

Magic: The Gathering – Alliances

Dominaria begins to thaw after the Brothers’ War, as Planeswalker Freyalise’s world-spell ends the ice age. The return of spring brings floods, plagues, and a new army of undead. This 199-card expansion continues themes from Ice Age, including Cantrips, Cumulative Upkeep, and Pitch Spells. Each common card appears in two versions with different artwork.

Players
2
Playing time
20 min
Age
13+
Complexity
3.5 / 5
Collectible ComponentsFantasyHand Management

Game facts (players, playing time, age, credits) from BoardGameGeek.