Magic Weapons I

2002 · Sourcebook (rules/options to enhance play)

Magic Weapons I

A collection of 50 new magic weapons for use with d20 fantasy rules, including unusual creations such as golem shurikens and whip-wall whips. Each entry describes a weapon’s powers, activation, limitations, and effects in play. For example, a Sigil Gauntlet forms magical symbols in its wearer’s palm, which can be displayed to release effects similar to a symbol spell before the gauntlet crumbles after its final use.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.