Magic Weapons III

2005 · Sourcebook (rules/options to enhance play)

Magic Weapons III

A collection of 50 magic weapons for fantasy roleplaying adventures, each with its own special properties and rules. The examples include a +1 hand crossbow that functions as +3 against undead and can be held upright to turn undead as a cleric of the wielder’s level. Clerics also gain a +3 Charisma modifier when attempting to turn undead within 20 feet of it.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.