Magic Wear II

2004 · Sourcebook (rules/options to enhance play)

Magic Wear II

A supplement for d20 fantasy campaigns containing 50 magic-wear items and adventuring accessories. Items include devices such as a two-way pouch, a portable store backpack, and a quiver that transforms five arrows into magic missiles once per day. Each entry provides the item's rules, uses, limitations, and spell-related effects.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.