
2004 · Sourcebook (rules/options to enhance play)
Magic Wear II
A supplement for d20 fantasy campaigns containing 50 magic-wear items and adventuring accessories. Items include devices such as a two-way pouch, a portable store backpack, and a quiver that transforms five arrows into magic missiles once per day. Each entry provides the item's rules, uses, limitations, and spell-related effects.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
About the game
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Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
