Magick

2006 · Sourcebook (rules/options to enhance play)

Magick

A toolkit for adding magick to Imperial Age campaigns across a range of period-based subgenres. It does not present a single magic system; instead, it provides elements that Game Masters can mix and match to create a system suited to their campaign.

Players
0
Scenario / Adventure / ModuleCampaign Setting (game world)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

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