
1993 · Sourcebook (rules/options to enhance play)
Magikerns handbok
A rules supplement for mages in Ereb Altor, covering the use of magical powers for both benevolent and sinister purposes. It introduces rules for wild magic, staffs, rituals, magical circles and symbols, alchemy, scrolls, magical items, improvised spells, magical phenomena, and familiars. The supplement also adds new skills, careers, and character options for magic users, along with more than 160 spells from schools including illusionism, plant magic, ice magic, death magic, body control, and air magic.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
