Magitech

1993 · Sourcebook (rules/options to enhance play)

Magitech

An alternate Earth in the 1990s features a long-established tradition of magic, which has limited conventional technology and made magical items part of everyday life. Elves, minotaurs, intelligent reptiles, humans, and other peoples shape a world of powerful nations and different historical outcomes. Players create adventurers who explore the ruins of war-torn Europe, search ancient temples on a colonized Venus, and confront the dangers of a modern magical civilization.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.