Make Your Own Luck

2014 · Scenario / Adventure / Module

Make Your Own Luck

This introductory fantasy roleplaying adventure includes pre-generated characters, a summary of the rules, and a complete scenario for a GM and 3–6 players. It can be played without the full 13th Age rulebook. The town of Harrowdale holds a valuable treasure, and an army of trolls is advancing to seize it. Players must defend the town until the Imperial dragon cavalry arrives, facing overwhelming forces and a secret weapon capable of bringing destruction. Success depends on more than swords and lucky blows.

Players
0
Quick Start / Fast Play RulesClass Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.