Man O' War

1993 · Wargame

Man O' War

Command fleets of fantasy warships in age-of-sail combat on a changing sea. Players pick fleets from the game’s races and field ships that are either squadrons of Ships of the Line, single powerful Men O’ War, or Independents, each represented by a template showing hull areas, weapons, masts and damage thresholds. Play resolves initiative and wind, then a magic phase where fleet wizards may cast and opponents may attempt dispels. The battle phase alternates activations: select a squadron or ship, move and make attacks, roll to hit specific ship locations and apply area-specific damage and saves. Scenarios, campaign rules, sea monsters, air units and allied or chaos fleets can expand play.

Players
2–4 best 2
Playing time
180 min
Age
12+
Complexity
2.6 / 5
MiniaturesNauticalDice RollingVariable Player PowersVariable Phase Order

On Ludoya's tables

Full stats in Ludoya
1
In collections
1
On wishlists

Game facts (players, playing time, age, credits) from BoardGameGeek.