Manipulate

2018 · Card Game

Manipulate

How to make it in London. Players build shady empires through business ventures, deals, extortion and carefully traded Favours. Each player has a public identity, private agendas and Skeletons representing past scandals. Ventures generate money and Power, with additional rewards for controlling businesses linked to an identity. Illegal Favours can increase influence but add Skeletons, which may cost Power if exposed. The player with the most Power at the end wins.

Players
3–6 best 4
Playing time
60–150 min
Age
13+
Complexity
1.6 / 5
BluffingNegotiationHand ManagementTake ThatTrading

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Game facts (players, playing time, age, credits) from BoardGameGeek.