
1994 · Scenario / Adventure / Module
Marco Volo: Arrival
The adventurers approach Spiderhaunt Woods while helping Marcus Wands retrieve the Dragonking’s Eye, an artifact he stole from the mad wizard Sabbar. Strange forces gather in the forest, including goblin tribes, giant spiders, extraplanar beings, and a mysterious power hidden within a keep of bone or crystal. Designed for four to eight characters of 6th–8th level, this concluding adventure provides a Dungeon Master with encounters, plot details, and the secrets behind the forces at work. The party must confront Sabbar, answer to Volothamp Geddarm, and face the consequences of the Dragonking’s Eye as the trilogy reaches its conclusion.
- Players
- 0
- Complexity
- 3 / 5
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
