
1981 · Adventure
Master of the Amulets
Explore a ruined valley to recover fragments of ancient amulets. Players navigate a programmed adventure using preset scenarios and modular maps, confronting creatures and traps while collecting amulet pieces and treasures. Gameplay uses the MicroQuest system for tactical combat and scenario resolution, supporting characters from the Melee and Wizard rulesets. Players manage movement, attacks, spells, and item use, advancing through scripted encounters to assemble the artifacts and complete the quest.
- Players
- 1–5 best 2
- Playing time
- 120–180 min
- Age
- 12+
- Complexity
- 2 / 5
FightingWargameDice RollingSimulationMinimap Resolution
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

