
1989 · Non-Game Book (but RPG Related)
Master of the Game
A guide to the role of the Game Master in tabletop role-playing games. It covers preparing for the role, designing and maintaining the game environment, adapting rules and systems, creating and running adventures, and identifying reasons a campaign may fail. Additional chapters address organizing role-playing conventions, producing an RPG publication, and helping others develop their Game Mastering skills.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
