Masters of Arms

2002 · Sourcebook (rules/options to enhance play)

Masters of Arms

A weapons-based martial arts supplement covering practical and unconventional weapons, including objects not normally considered weapons. It presents more than 300 special maneuvers across over 30 classes, with combination and defensive options for close-quarters combat. Class abilities are designed for customization and can also be used as feats. Gamemasters receive tools for upgrading monsters with melee abilities, along with options such as telekinetic combat and a system for creating new combination maneuvers.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.