Max's Advanced Rules for Axis & Allies

1989 · World War II

Max's Advanced Rules for Axis & Allies

An unofficial expansion that collects a wide set of optional rules for the classic World War II strategic board game. Adds alternate victory conditions, additional technologies, paratrooper and kamikaze units, a two-player Pacific scenario, and numerous other variant rules that change unit behavior, combat options, and victory paths. Players choose which modules to use and integrate them into standard play to alter strategy depth and scenario balance.

Players
2–5 best 5
Playing time
180 min
Age
12+
Complexity
2 / 5
Expansion for Base-gameWargameDice RollingArea Movement

Game facts (players, playing time, age, credits) from BoardGameGeek.