May 2011: Cabin Fever

2011 · Sourcebook (rules/options to enhance play)

May 2011: Cabin Fever

This scenario supplement focuses on the psychological effects of surviving in a zombie-infested world after basic needs are temporarily secured. Players manage stress and morale within their stronghold through missions involving rest, entertainment, and the pressures of everyday survival. Maintaining morale becomes an important part of protecting the group and keeping the base functioning.

Players
0
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.