Mazes & Perils

2012 · Core Rules (min needed to play)

Mazes & Perils

A fantasy roleplaying game inspired by the rules of the late-1970s Holmes edition of a popular dungeon-crawling game. Players create adventurers, explore dangerous mazes, face monsters, cast spells, and use dice to resolve challenges and combat. The rules support old-school play and longer campaigns, with character advancement through level 12. Play requires the rulebook, dice, paper, pencils, several participants, and imagination.

Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.