Medieval Player's Manual

2004 · Campaign Setting (game world)

Medieval Player's Manual

A sourcebook for running d20 campaigns set in the historical Middle Ages, focusing on the age of Christianity, crusade, and dynastic conflict. It includes new magic, religious, scholarly, artistic, and non-combat classes; prestige classes; rules for folk magic, alchemy, astrology, theurgy, charisms, academic disputations, theories, and books; and background on medieval law, politics, philosophy, beliefs, and important figures. A detailed campaign setting covers the wars surrounding the succession of William the Conqueror from 1087 to 1154 in the British Isles and northern France, with additional guidance for abbey, court, alternate-history, and other medieval campaigns.

Complexity
3 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.