
2004 · Campaign Setting (game world)
Medieval Player's Manual
A sourcebook for running d20 campaigns set in the historical Middle Ages, focusing on the age of Christianity, crusade, and dynastic conflict. It includes new magic, religious, scholarly, artistic, and non-combat classes; prestige classes; rules for folk magic, alchemy, astrology, theurgy, charisms, academic disputations, theories, and books; and background on medieval law, politics, philosophy, beliefs, and important figures. A detailed campaign setting covers the wars surrounding the succession of William the Conqueror from 1087 to 1154 in the British Isles and northern France, with additional guidance for abbey, court, alternate-history, and other medieval campaigns.
- Complexity
- 3 / 5
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Medieval Player's Manual with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
