Mensch ärgere Dich nicht: Kick oder Karte

2008 · Expansion for Base-game

Mensch ärgere Dich nicht: Kick oder Karte

This expansion adds an action-card deck to the traditional pawn-racing game. Whenever a pawn is about to be captured, its player can resolve a card to avoid returning to the start. Cards include spelling tasks, physical challenges, short duels, knowledge questions, game-changing effects, and jokers that protect against capture.

Players
3–6 best 6
Playing time
30 min
Age
8+
Track MovementStatic CaptureRace

Game facts (players, playing time, age, credits) from BoardGameGeek.