Mental Powers

2012 · Sourcebook (rules/options to enhance play)

Mental Powers

This supplement explores mental super-powers for Mutants & Masterminds Third Edition, including mind-reading, clairvoyance, astral projection, possession, mind-switching, and other mental tricks and attacks. It explains how to apply the “mind” descriptor when creating and using powers focused on extraordinary abilities of the mind.

Complexity
3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

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