
2012 · Sourcebook (rules/options to enhance play)
Mental Powers
This supplement explores mental super-powers for Mutants & Masterminds Third Edition, including mind-reading, clairvoyance, astral projection, possession, mind-switching, and other mental tricks and attacks. It explains how to apply the “mind” descriptor when creating and using powers focused on extraordinary abilities of the mind.
- Complexity
- 3 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)
About the game
- Design
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
