Mentalism Companion

1998 · Sourcebook (rules/options to enhance play)

Mentalism Companion

A sourcebook expanding the Mentalism realm with new professions, training packages, and dozens of spell lists. It examines divination and its role in role-playing games, introduces rules for mental combat and concentration-based spells, and compares mental illusions with traditional elemental illusions.

Players
0
Complexity
3.5 / 5
Skill Based (buy or gain skills)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.