
1983 · Core Rules (min needed to play)
Mercenaries, Spies & Private Eyes
A role-playing game covering settings from the early age of gunpowder through the near future. Players create mercenaries, spies, detectives, adventurers, and other characters, then undertake dangerous missions, covert assignments, or investigations that require piecing together clues. The system includes nearly 100 skills for character development, along with modern and historical weapons. It supports group play with friends as well as solo adventures.
- Complexity
- 2.3 / 5
Skill Based (buy or gain skills)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
