
2021 · Scenario / Adventure / Module
Mercenary Adventure 3. Must Travel, Need Guns
Players command a mercenary force hired by the planetary government of Kolan, where restrictive rules of engagement and delayed authorisation complicate the mission. They support patrols under attack, seek opportunities to engage insurgents, and respond to evidence of offworld support and advanced weapons. As the contract ends, the force must withdraw while protecting its flanks. Players can raid the insurgent base, defeat its defenders, fulfil the mission objectives, and potentially capture a shipment of powerful weapons.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
