Merchants and Guilds

2004 · Sourcebook (rules/options to enhance play)

Merchants and Guilds

A sourcebook for non-adventuring activities in Pekal. It presents ways for characters to interact with the setting between modules, based on their skills, organizations, and beliefs.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.