Merchants of the Jumpweb

1997 · Campaign Setting (game world)

Merchants of the Jumpweb

This setting book explores the Merchant League guilds that control interstellar travel and commerce across the Known Worlds. It details their histories, methods, and influence, from the eccentric Engineers to the dignified Reeves, providing background for incorporating merchant factions into play.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

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