Merlin: Morgana Expansion

2021 · Medieval

Merlin: Morgana Expansion

An expansion adds Morgana, new city districts, and a market that expand interaction and resource options. Morgana introduces gold and mistletoe as new resources and a Morgana die mechanic that players may use once per round to trigger abilities, move an interfering Morgana figure to block principalities, manipulate knight dice, and compete for a scoring drinking horn that awards points and special effects. Caerleon replaces principalities with six distinct districts that concentrate flag, construction, shield, gold, merchant, and garden effects, changing where and how players collect flags, materials, shields, gold, apples, and mistletoe and offering new tactical choices. The market lets players spend gold to buy temporary goods (resources, apples/mistletoe, influence boosts, or an extra die) that are returned at scoring, giving alternate ways to acquire useful effects.

Players
2–4 best 4
Playing time
75–120 min
Age
14+
Complexity
3.5 / 5
6.5 on LudoyaExpansion for Base-gameRondelRoll / Spin and MoveWorker Placement

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Full stats in Ludoya
2
Plays logged
1
Players
3
In collections
1
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6.5/10

from 1 Ludoya review

  • Taha Afyouni6.5

    The Morgana module is okay, but we enjoyed the other 2 modules (Caerleon and Market).

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Game facts (players, playing time, age, credits) from BoardGameGeek.