
2003 · Campaign Setting (game world)
Midnight (First Edition)
A century after the Shadow’s victory, the fallen god Izrador rules Aryth through the Night Kings and the Order of Shadow. Ruined cities, broken kingdoms, hunted elder races, and incorporeal spirits define a world where magic is fading and the gods are silent. This d20 campaign setting supports adventures focused on resistance and survival. Characters oppose legates, uncover threats, protect elven and dwarven communities, and struggle to preserve hope in a land where open heroism is forbidden.
- Players
- 0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
