Midnight (Second Edition)

2005 · Campaign Setting (game world)

Midnight (Second Edition)

A century after the fallen god Izrador conquered the free nations of Aryth, the ruined kingdoms of Eredane lie under the rule of the Night Kings and the Order of Shadow. Players take the roles of elves, dwarves, humans, and other resistance members struggling against the Shadow’s armies, priests, and corrupted spirits. This tabletop roleplaying game includes the setting, player rules, and Game Master guidance for adventures in the Last Age of Eredane. It combines and updates material from the original core setting and player’s guide, with expanded information on the Northern Marches, its orcs, the creatures of Aryth, maps, and adventure ideas.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.