
2013 · Core Rules (min needed to play)
MightySix
A rules supplement for super-powered roleplaying, built to work with the Mini Six game system. It adds and modifies rules for creating and playing characters with extraordinary abilities, including complementary skills, Powerks, and environmental hazards. The material presents optional interpretations and extensions of the core rules, allowing groups to adapt or change them to suit their own campaigns.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
