Millennium's End

1990 · Core Rules (min needed to play)

Millennium's End

A contemporary role-playing game set in a dark and dangerous near-future shaped by advanced technology, shifting global politics, and post-Cold War society. Characters undertake investigations, espionage, and paramilitary operations using modern equipment and resources. The rules cover skills, computer hacking, vehicle chases, combat, and damage with a detailed, realistic approach. The game includes background information on technology and society, along with a complete campaign and a ready-to-play adventure.

Complexity
3.5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.